Directive 8020 - Pre-Order and Release Campaign

Directive 8020 - Pre-Order and Release Campaign

In short

Portal, alongside our Generation Media colleagues, worked hand-in-hand with Supermassive Games to produce secondary key art and a comprehensive digital and OOH marketing suite for Directive 8020. Now five games into their groundbreaking Dark Pictures series, Supermassive has successfully evolved the format, updating to Unreal Engine 5 along the way. The result is their most immersive and cinematic title to date, collecting stellar reviews from critics and fans.

Deliverables

Secondary Keyart
London, New York & Copenhagen OOH
Bus Wraps
IGN Quickslider
Fandom Takeover
Banner Suites

Age Rating

Pegi 18

Preparing for launch

Directive 8020 is the latest chapter in Supermassive Games’ Dark Pictures spooky anthology series. Taking inspiration from sci-fi classics like The Thing and Alien, it fuses survival-horror gameplay with a branching narrative featuring multiple possible endings.

It’s been four years since the last mainline Dark Pictures game, so fans have been rubbing their hands together in anticipation of this new entry. To build on that excitement, Supermassive approached Portal to create secondary key art for the game’s pre-order and release beats. From London to New York, our creative spanned the globe as well as the internet. Let’s talk you through the project.

Alien concept

Supermassive’s goal was for the secondary key art to complement the existing artwork rather than replace it. Their intention was for the new art to spotlight aspects of the game absent from the primary piece.

Our team got together to work on various concepts. Each mock-up explored a different direction. Some versions focused on the alien enemy. Others leaned more heavily into the playable characters and the oppressive horror.

This thorough prototyping phase ultimately led to the decision to create two distinct pieces of secondary key art. The first would focus on Cassiopeia’s crew members, while the second would shine a light on the terrifying mimics stalking them.

The face of terror

With the creative direction approved, our team received assets from Supermassive and began building the final artwork. Using in-game screenshots and remastered character renders, we painstakingly constructed scenes that were detailed and evoked Directive 8020’s terrifying atmosphere.

In line with our creative plan, we produced two pieces of key art. The first was a face-on composition showing the five crew members in a creepy spaceship environment with Tau Ceti f acting as the light source. The second was a side-on face-off version that placed the real crew against their mimic doppelgangers.

Key art, tick. Phase two of the project would see us switch focus from spaceships to something much more grounded.

That’s a (bus) wrap

Following approval from Supermassive for the key art, our next objective was to design five unique bus wraps, one for each playable character, that fans of the series could hunt down and share online. Our mission: to create a talking point that would be truly memorable.

Producing creative for buses isn’t as easy as it may appear. Numerous specifications have to be observed, many of which are complex. Working within tight restrictions often leads to greater creativity, and that was certainly the case here.

Rather than simply placing artwork onto the vehicle, we decided that we would build something more impactful by incorporating the bus itself. Alien biomass spilt across the window areas on the side. At the rear, we created a game-stylised panel to fit the real-world window. Adding a character staring out of the back gave it the perfect finishing haunting touch.

The result was striking: captivating creative that made the most of the bus format while spreading the word about Directive 8020’s imminent release.

Underground, overground

London buses were just the beginning of Directive 8020’s out-of-home adventure. Elsewhere in the capital, we adapted our key art to produce 4-sheet posters and huge cross-track 48-sheets for use in underground stations.

Meanwhile, our character key art took over the streets of New York thanks to a comprehensive wild posting campaign. The same designs also made their way in localised form to Copenhagen, home of Nordisk Film, Supermassive’s parent company.

Finally, in a nice touch, we produced bespoke D6 ads for use in Guildford, Surrey. The special “Made in Guildford” tagline a neat homage to Supermassive’s hometown.

Down to Earth

Alongside the out-of-home campaign, we rolled out a full suite of digital assets to support the game’s pre-order and release. It’s here that we should credit our colleagues at Generation Media. Their market-leading expertise and data insights enabled us to optimise our creative and deliver a first-class campaign. This included DV360s and designs for premium placements like IGN’s quickslider and the Fandom equivalent.

To round off the project, we supplied the Supermassive team with resized versions of our key art and socials for their wider use. These assets ensured the campaign carried the same visual identity across premium editorial environments, programmatic and social channels.

We were delighted to collaborate with Supermassive on the release of Directive 8020. As the team said, “You absolutely nailed the brief and have been a pleasure to work with.” With 8/10 reviews from IGN and Game Rant, the campaign helped position the game for a strong launch.

Round up

If you’re looking for a creative partner to support your next game, you’re in the right place. Get in touch and let’s chat.

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